Board Shape
Contents
- Summary
- Availability
- Redefining the Board Shape
- Placement Modes
- Graphically Editing the Board Shape
- Graphically Moving the Board Shape
- Defining the Shape from selected objects
- Defining the Shape from a 3d body
- Creating Primitives from the Board Shape
- Cutting a Hole in the Board Shape
- Important Design Considerations When Using Board Cutouts
- Keeping the Polygon Back from the Edge of a Board Cutout
- Defining a Rout Tool Path Around the Edge of the Board and Cutouts
- Using PCB Sheets
- Controlling the Display of the Sheet
- Keepouts
- Notes
Parent page: PCB Objects
Summary
The board shape, also referred to as the board outline, is a closed polygon that defines the boundary, or extents, of the board. As well as providing a visual guideline of the extents of the space available for the placement and routing of the design, the board shape is also used by the internal power planes as the reference for the power plane edge pullback and the edge for splitting power planes.
Availability
The board shape is available only in the PCB editor. When a new PCB file is created it opens with a default board shape.
There are a number of ways this shape can be altered. Commands for managing the Board Shape are accessed by clicking the Home | Board | button, on the main menus. The commands available depend on the current View mode:
- 2D Layout Mode - when viewing the board in 2D, the following commands are available:
- Redefine Board Shape - use this command to interactively draw a new shape.
- Move Board Shape - use this command to move the location of the board shape within the workspace.
- Edit Board Shape - use this command to interactively modify the shape of the board by moving vertices or sliding the edges of the shape.
- Define From Selected Objects - select a set of line and/or arc primitives that define a closed shape, then use this command to redefine the board shape to match this shape.
- Create Primitives From Board Shape - use this command when the board shape exists but there are currently no objects along the boundary.
- 3D Layout Mode - when viewing the board in 3D, the following command is available:
- Define From 3D Body - use this command to define the board shape by selecting the desired surface of a 3D model.
Redefining the Board Shape
After launching the Redefine Board Shape command, the cursor will change to a crosshair and you will enter the standard polygonal object placement mode. Board shape definition is made by performing the following sequence of actions:
- Position the cursor and click to anchor the starting vertex for the board shape.
- Move the cursor ready to place the second vertex. The default behavior is to place 2 edges with each click, with a user-defined corner shape between them. Refer to the Placement Modes section below for more details on changing corner modes.
- Continue to move the mouse and click to place further vertices.
- After placing the final vertex, right-click or press Esc to close and complete the definition of the board shape. There is no need to manually close the board shape as the software will automatically complete the shape by connecting the start point to the final point placed.
Placement Modes
When redefining the board shape there are 5 available corner modes, 4 of which also have corner direction sub-modes. During redefinition:
- Press Shift+Spacebar to cycle through the 5 available corner modes: 45 degree, 45 degree with arc, 90 degree, 90 degree with arc, and Any Angle.
- Press Spacebar to toggle between the two corner direction sub-modes.
- When in either of the arc corner modes, hold the or keys to shrink or grow the arc. Hold the Shift key as you press to accelerate arc resizing.
- Press the 1 shortcut key to toggle between placing 2 edges per click, or one edge per click. In this second mode the dashed edge is referred to as the look-ahead segment (as shown in the last image in the set below).
- Press the Backspace key to remove the last vertex.
Graphically Editing the Board Shape
After launching the Edit Board Shape command, the existing board shape will go green. The outer shape of the shape is defined by a series of edges: where each edge is represented by an end vertex at each end, shown as a solid white square; and a center vertex in the middle, shown as a hollow white square. Each end vertex represents the location where 2 edges meet.
- Click and drag A to move the applicable end vertex.
- Click and drag B to move the applicable center vertex, effectively creating a new end vertex, and splitting the original edge into two.
- Click anywhere along an edge, away from editing handles, and drag to slide that edge.
- Ctrl+click anywhere along an edge, away from editing handles, to insert a new end vertex.
- Click and hold on an end vertex, and press Delete, to remove that vertex.
Graphically Moving the Board Shape
After launching the Move Board Shape command, the existing board shape will go green and an outline copy of the shape will be attached to the cursor. Simply move the shape to the desired new location within the workspace and click to effect placement. While moving, the board shape can be rotated or mirrored:
- Press the Spacebar to rotate the board shape anti-clockwise or Shift+Spacebar for clockwise rotation. The Rotation Step size is defined on the PCB Editor – General page of the Preferences dialog.
- Press the X or Y keys to mirror the board shape along the X-axis or Y-axis respectively.
Defining the Shape from selected objects
The board shape can also be defined from selected objects in 2D Layout Mode. Typically this will be a set of lines and/or arcs placed on the Keepout layer, or a mechanical layer. Use the following sequence of steps:
- All the objects on a layer can be selected using the Home | Clipboard | » All on Layer command, from the main menus.
- Once all the objects are selected, run the Home | Board | » Define From Selected Objects command. The board shape will update to follow the path defined by the selected lines. A warning dialog will appear if the software is unable to follow the centerline of the selected objects.
Defining the Shape from a 3d body
This feature is accessed by using the Home | Board | » Define From 3D Body command from the main menus. Prior to launching this command, you must have already placed a 3D body in the workspace and be in 3D viewing mode for the command to be available. To define a board shape from the 3D body:
- After launching the command, click the 3D body to select it, the cursor will change to a crosshair, ready to select the desired surface.
- Move the cursor around the model, when a surface is found, it is highlighted by the rest of the model being made somewhat transparent.
- Click on a flat surface of the model - this surface will become the new board shape.
Creating Primitives from the Board Shape
As well as defining the board shape from selected primitives, it is also possible to create primitives from the board shape. Use this command when the board shape exists but there are currently no objects along the boundary. Situations where this command can be useful include:
- You want to modify the board shape (or board cutouts) by modifying track and arc primitives first.
- You need a keepout boundary for the board, or keepout boundaries for board cutouts. This is discussed in more detail below in the Important Design Considerations When Using Board Cutouts section.
Cutting a Hole in the Board Shape
A board cutout can be placed anywhere in the board shape. To place a cutout, simply click Home | Board | . Note that the cutout is actually a Solid Region object configured to be a negative object. To learn more about placing this type of object, refer to the Region object.
Important Design Considerations When Using Board Cutouts
Keeping the Polygon Back from the Edge of a Board Cutout
Polygons that overlay a solid region board cutout will pour as close to the edge of the cutout as allowed by the applicable Clearance design rule. A specific Clearance design rule can be created if required, which could for example be scoped to apply between IsBoardCutoutRegion
and InPolygon
.
Defining a Rout Tool Path Around the Edge of the Board and Cutouts
A common approach used to cut the finished board from the fabrication panel is to mill or rout the board out of the panel. Board cutouts can also be routed out. A Rout Tool path is defined by placing Line and/or Arc objects on a mechanical layer. This can be done manually, or automatically by the software.
To define a Rout Tool path for the board and any board cutouts:
- Run the Home | Board | » Create Primitives From Board Shape command. The Line/Arc Primitive From Board Shape dialog will appear.
- Define a suitable Width for the objects that will define the Rout Tool path. Consult with your fabricator if you are unsure of this.
- Select an available mechanical layer, this layer should be reserved for just the Rout Tool path definition.
- Enable the Include Cutouts option if the board has cutouts in it.
- Enable the Rout Tool Outline option. When this option is enabled the line/arc objects are placed so their edge touches the edge of the board shape and the edge of the cutout.
- Click OK to create the Rout Tool objects on the chosen mechanical layer.
- The mechanical layer used must be set as the Rout Tool layer, to do this open the Board Options dialog (right-click in the workspace and select Options » Board Options) and select the required Layer in the Rout Tool Path option.
The images below show the Rout Tool path defined on a mechanical layer.
Using PCB Sheets
The PCB Sheet is a special drawing feature used to represent the printed page in 2D Layout Mode. The sheet is not a design object, rather it is a display feature designed to work with objects placed on a mechanical layer. In the image below dimension objects have been placed on a mechanical layer, and the sheet has been linked to this layer in the View Configurations dialog. Because it is linked and the Auto-size to linked layer option enabled (Board Options dialog), the Home | Board | » Auto-Position Sheet command can be used to automatically resize the Sheet to exactly enclose the objects on that mechanical layer. This gives a professional, print-ready presentation of the board.
Controlling the Display of the Sheet
To make the sheet visible in the PCB Editor:
- Click Home | Board | to open the Board Options dialog, then enable the Display Sheet option in the Sheet Position region. The sheet can be hidden at any time by disabling the Display Sheet option. All linked mechanical layers will also be hidden.
- The color of the sheet can be changed on the Board Layers And Colors tab of the View Configurations dialog (press L shortcut). Select a new color for the Sheet Area Color and Sheet Line Color in the System Colors region of the tab.
Keepouts
As well as the board shape, you should also define a placement and routing boundary around the edge of the board. This can be created automatically, from the board shape itself, using the Home | Board | » Create Primitives From Board Shape command. Alternatively, this can be done manually, by placing objects on the keepout layer. Objects placed on this layer define a no-crossing-allowed boundary for components and routing. Typically you want objects such as components and routing to be a certain distance from the edge of the board, this distance can be controlled by setting the applicable routing and component placement design rules. You can also define other routing and component keepouts areas for mechanical objects such as screw heads, or other mounting requirements.
You can also define layer-specific keepouts on any copper layer. To do this:
- Click on the layer tab of the required layer.
- Define the boundary or area of the keepout area by placing layer-specific keepout objects (Home | Place | submenu). Layer specific keepouts are simply standard objects with the Keepout attribute enabled. They are displayed in the same color as the layer, with a keepout colored edge. Note that layer-specific keepout objects are not included in the Gerber or ODB++ output files.
Notes
- The board shape is not used for output generation, it is only the placed objects that are used.